It’s taken the better part of a month and a half, but I’m finally shipping my Carmen Sandiego-like game, Mell Hammer Detective Agency. This one was a beastie but I really wanted to finish it and ship it so that I could move forward with a new project.
Could’ve Been Better
I recently looked at all of the Articulate Guru Award winners and it reminded me of something I’ve been tossing back and forth for a bit. Personally, I don’t really need sound in most of my games. I normally play mobile games with no sound at all, even My Singing Monsters! However, there are certainly games, like the beautiful Silent Age, which use sound effects really well. So while I don’t normally go in for putting in sound effects, I also know that they can do a great deal to create an engaging atmosphere. Perhaps the one thing I’ve been struggling with is that I’ve seen my work up until now as mostly elearning and less as a game. Whereas sound design in games is an essential part, I hadn’t thought about it so much in elearning. But that may be a mistake. As I branch out in my reading and creation away from elearning and elearning tools, I want to make a point to play more with having the appropriate sound design for engagement. As this TED talk discusses, it’s time to think about designing for more senses than just sight.
I’m definitely interested to see how and whether I can treat some of these issues by both learning more about game design and development and by using tools designed for game development. Perhaps the extra flexibility would be useful.
See the Demo
Covert Affair by Kevin MacLeod
- Relic photo by Elizabeth Harper
- Paris Hotel image
- Paris Bank image HK Central night by Kaupaickehran
- Versailles image by JoannaLouise
- Kathmandu image by Sundar
- Gai Jatra by S Pakhrin
- Basantapur Kathmandu Nepal by S Pakhrin
- Yin Yang Restaurant in Thamel, Kathmandu, Nepal by 松岡明芳:
- Sydney Opera House by Diliff
- Sydney International Airport Terminal by J Bar
- Oatlands Golf Course by J Bar
- Chinatown Night Markets, Sydney by avlxyz