It’s been far, far too long since I’ve been able to work on game development, but a while back, I continued in my journey in learning to make games by using Phaser JS to make an idle clicker game.Read more →
If you’ve been a reader of this blog, you’ll have seen me working with one overarching idea for a while: what might it look like to have a vendor-agnostic community of practice for instructional design and development for newbie instructional designers? I went through various iterations myself (AWSM Prompts, then Go Design Something) and I’ve known other colleagues who were also interested in this idea, most notably Jennifer Maddrell who has put in a ton of work with her team on Designers for Learning. So it was only natural that I would begin to shop this question with every bunch of
victims colleagues I could find.